TheoremOne, Remote — Product Designer
October 2021 - PRESENT
- Information architecture, navigation, user model and workflow, design system building, interface design and user experience for APIʼs, collaborative and data management tools.
- Designing approachable solutions from scratch and existing designs as part of multidisciplinary teams.
- Make and communicate research findings and translate them into the best solutions.
- Development of high-quality designs, considering usability, functionality, and accessibility.
- Co-direct an accessibility initiative to improve the accessible aspects of the features the team has been working on.
- Give support to the Designer Manager in leading and supporting the design team work, growth, and happiness in the company.
Gorilla Logic – UI/UX Practice Lead
November 2020 - October 2021
- Co-manage the UI/UX Department of the company.
- Support the designers on their daily work, career path, growth, and involvement in the company.
- Plan workshops.
- Plan and direct meetings (plannings, retrospectives, team meetings, bonding activities, 1:1ʼs).
- Run interviews for UI/UX roles.
- Do portfolios and UI/UX Test reviews.
Gorilla Logic – UI/UX Senior Designer
June 2018 - October 2021
- Information architecture, navigation, user model and workflow, design system building.
- UI and UX Design for APIʼs, collaborative and data management tools.
- Design approachable solutions from scratch and also from existing designs as part of multidisciplinary teams for clients.
- Make and communicate research findings and translate them into the best solutions.
- Development of high-quality designs, considering usability, functionality, and accessibility.
- Work with the marketing team to create useful and attractive solutions/products/materials to inform the Gorilla Logic Band (employees) about company activities and other information (newsletters, flyers, mind maps, activities, and other visual resources).
- Help the Communication team organize and plan the company All Hands Meeting.
- Take technical information and translate it into something more visual and understandable for everyone.
- Work with multidisciplinary teams to develop a solution that conveys a message while delighting the audience.
U Creativa – UI Professor
January 2020 - Present
Teach UI concepts, history of UI, UI principles, Design basic principles, Atomic Design, design methodologies, creative tools, processes, prototyping, accessibility, and UI Best Practices.
University — Bachelors in Industrial Design Engineering